To be clear, this isn't a problem with games like Slay the Spire, but I do think it hints at a tension in game design. A few more mistakes like that, and I'll probably come up just short at the every end of the run.
![slay the spire slay the spire](https://images2.minutemediacdn.com/image/fetch/c_fill,g_auto,f_auto,h_472,w_840/https://apptrigger.com/files/2019/01/Slay-The-Spire-logo-key-art.jpg)
A lapse like that probably means the fight will last a turn longer than it should.
#Slay the spire free
By the time I remember that, I've already played a couple of my better free attacks. I forget that one of my cards makes an enemy vulnerable, which will amplify the damage of every other card I play this turn. It's not that I play terribly, but I make simple mistakes that cost efficiency. Who cares about the cards in my hand, I want to see the next hand. The problem is that because Slay the Spire feels so good and snappy, I start playing faster and faster. If I made a habit of taking a minute to read all my cards carefully and look at the list of buffs and abilities that the enemy has active, I'd avoid most of the traps I fall into. It's not that Slay the Spire hides this info. Or I'll be fighting one of the late game bosses or elite enemies and suddenly realize how quickly their damage is scaling as the fight drags on, and what I thought was efficient defensiveness has become catastrophic tardiness. A couple encounters where I took 10 HP more damage than I should have will come back to haunt me. I tend to be in trouble before I even realize it. The thing is, of course, that the difficulty spikes very fast toward the end of the run.
![slay the spire slay the spire](https://i.jeuxactus.com/datas/jeux/s/l/slay-the-spire/xl/slay-the-spire-artwork-5c5371819c89c.jpg)
In a game where you rarely have more than 50 HP, it's certainly scary when you see an enemy winding up to do 46 points of damage in a turn, but by then you should have a the right mix of cards of your deck to either kill them before their turn or mitigate their damage so that you absorb only a small fraction of that potential damage. Most of the time it's not that hard, and if you play a bit inefficiently at times, you'll probably be able to heal before you take too much damage to safely continue.
#Slay the spire plus
Still would recommend the purchase or play it with ps plus or xbox gamepass.For the most part, I would say three-quarters of the time I spend with the game, Slay the Spire is happy to indulge and encourage the Dunning-Kruger effect. It's not a bad game at all, it's just for me it does get boring after awhile and really after a few hours you do feel like this is all the game really has to offer.
![slay the spire slay the spire](https://assets.rockpapershotgun.com/images/2020/06/slay-the-spire.jpg)
You can easily tell if your run is going to fail right away in the first few minutes Pros - Good ideas and no bugs -the random events are cool - fun game to play for a few minutes Overall, I think it depends somewhat if you like these type of card games/roguelikes. Enemy variety isn't that good, which is odd considering the theme of the game.
![slay the spire slay the spire](https://wallpapercave.com/wp/wp4910016.jpg)
Somewhat too dependent on RNG elements, so if you don't get the right cards/relics, you will lose as this game isn't really skill based but more luck in my opinion. Cons -Animations are really bland, for a card game with combat there could of been way more done. Animations are really bland, for a It's a decent game, but I do think the game has a few flaws that's makes it boring after awhile. It's a decent game, but I do think the game has a few flaws that's makes it boring after awhile.