Thermal goggles - Putting these on allows you to see living and mechanicals creatures (a.k.a.Throw it into a room before going in and killing everyone with your shogun. Flashbang - A flash grenade that, when detonated, blinds, stuns and deafens anyone without adequate protection.They can be reloaded with singular shells in hand. It holds powerful buckshot ammo, however, you only get two extra drums, meaning only 16 shots. Shotgun drum magazines - Special 8 round, 12 gauge magazines designed specifically for the Bulldog shotgun.However, it only accepts its own, 8 round drum mags. It is semi-automatic, meaning that you do not need to pump it. Bulldog shotgun - The famous shotgun of Nuclear Operatives.But it is quite conservative with ammo, so utilising it well is not easy. It allows for sudden and deadly deep strikes into enemies. The Shotgun kit is a powerful, albeit situational kit. Universal Silencer - A silencer which can be fitted onto your SMG to - who would have guessed - silence it.45 SMG magazine - Replacement magazines for the C20r. It deals 30 brute damage, has two firing modes - 2-rnd burst and full-auto - and can hold 24 bullets. C20r submachinegun - A tried and tested SMG by Scarborough Arms.It allows for both silent takedowns one-on-one and guns-blazing rushing to the CIC. The SMG kit used to be the one all boarders used, and for good reason. These kits determine what weapon you will use, and - if there is more than one boarder - what role you will fullfill in the squad.
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On top of this, each boarder is assigned a kit, either: Shotgun, Submachinegun or Medic. Use this to avoid capture, to destroy your gear if you’re being stripped, or as a last resort to inflict damage against someone or something.
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![syndicate multi counter syndicate multi counter](http://orcz.com/images/8/8a/Assassins_Creed_Syndicate_Combat_skills.jpg)
A box with a spare O2 tank and mask are also provided. Also included are combat gloves, boots, and a syndicate mask. Syndicate Drop Trooper Space Suit - This very easy to identify suit is space proof and reinforced with armor plates.
![syndicate multi counter syndicate multi counter](https://i.ytimg.com/vi/DTSoh82F4xs/hqdefault.jpg)
Upon spawning in, all boarders will get the following items
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These are very useful, as they point to their pair (preferrably your boarder friend) at any and all times. It has enough walls to survive being shot at, a GPS system, a survival storage system (like the ones in the miner's pods) and a box of pair pinpointers. You and your fellow commandos will all spawn within a small dropship just off of the ship drop pod near the ship. Other syndicate agents, silicon creatures (Not including IPC crew), and animals don’t count against this objective. That's when the real fun begins.Īs agents of the syndicate, your job is to force a shuttle call and then hijack said shuttle, ensuring no Nanotrasen loyal crew are aboard by the time it docks. After which, the team will spawn in a multi-seat pod in space next to the ship. When this is accomplished, ghosts that have their Operative Antagonist preference enabled will be given a prompt to join as a Syndicate Drop Trooper. The boarder is a midround antag that can spawn when a Syndicate boarding vessel is able to fly in close to a player controlled ship. Syndicate Drop Troopers (More commonly known as Boarders) are a group of combat trained commandos tasked with the goal of taking over and hijacking ships. For information on the Syndicate organization, see The Syndicate. For additional information, visit that page. This role is similar in some aspects to the Traitor role. You hear several tethers attaching to the ship.īoard Nanotrasen ships, force the shuttle call, steal the shuttle.